Modeling & Texturing Demo Reel (Sep 2011)
347-688-5296
“Evisceratia, the Bandit Queen”
Original character. I designed, modeled in Maya and Zbrush, textured in Mudbox, and animated in Maya. I also designed, modeled, and textured the environment.
“Cursed Fisherman”
Original character. I designed, modeled in Maya and Zbrush, textured in Zbrush, and rigged and animated in Maya. I also designed, modeled, and textured the environment.
“Lobstrosity”
Original character. I designed, modeled in Maya and Mudbox, textured in Mudbox, and animated in Maya. I also designed, modeled, and textured the environment, and did the explosion simulation.
“Ruin”
Original Environment. I designed, modeled in Maya and Zbrush, textured in Mudbox, and rendered in Mental Ray.
“Purity”
Group project. I did detail sculpting and refinements in ZBrush.
“Sleeping Hermaphrodite”
Group project. I did detail sculpting and refinements in ZBrush.
“Envy”
Group project. I retopologised in Topogun and did detail sculpting and refinements in ZBrush.