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Jack Covell

3D Character Artist

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A bit of the character work I did with Muse Games on Guns of Icarus.

In-game characters are all about 10k polys. These all used a last gen texture pipeline, with diffuse/spec/normal maps (no PBR.)

Concept art by Shelley Chen (shown), Emily Compton, and Tim Doolen.

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View fullsize kslady_present.jpg
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View fullsize ElitePilot_Gent.jpg
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View fullsize EliteEngineer_Lady.jpg
View fullsize engi_present.jpg
View fullsize EliteEngineer_Gent.jpg
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View fullsize MechEngineer_Gent.jpg
View fullsize mechengineer_present.jpg
View fullsize PunkGunner_Gent.jpg
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View fullsize BombsuitEngineer_Gent1.jpg
View fullsize bombsuit_present1.jpg
View fullsize EliteGunner_Lady.jpg
View fullsize gunner_present.jpg

Jack Covell  -  jack@jackcovell.com  -  845.380.2997